Description
A chief of war.
Warchief is a Semi-Carry Ganker with a powerful teamfight presence. Using Spirit Walk and Sacred Totems, Warchief stays ahead of his enemies in lane and when ganking. In a teamfight, Warcry provides one of the strongest buffs in the game, granting himself and all nearby allies hastened ability and item cooldowns.
Strength: 18 (+2.0 per level)
Agility: 16 (+1.5 per level)
Intelligence: 22 (+2.7 per level)
Move Speed: 305
Attach Range: 150Sacred Totems [Q]

[ Self Position ]
Spawns helpful totems.
Spawns helpful totems at your feet for up to
30 seconds.
Level 1 - spawns a
Flame Totem which deals
{40,60,80,100} Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a
Life Totem which
Heals the weakest nearby ally hero for
{15,30,45,60} up to 4 times.
Level 3 - spawns a
Shock Totem which
Stuns the weakest nearby enemy hero for
1 second.
Level 4 - causes the
Shock Totem to
Stun another enemy after a delay.
Spawns helpful totems at your feet for up to
30 seconds. Their effects have 700 range.
Level 1 - spawns a
Flame Totem which deals
{40,60,80,100} Magic Damage every second to the weakest nearby enemy up to 4 times.
Level 2 - spawns a
Life Totem which
Heals the weakest nearby damaged ally hero every second for
{15,30,45,60} up to 4 times.
Level 3 - spawns a
Shock Totem which
Stuns the weakest nearby enemy hero for
1 second once after a 2 second delay.
Level 4 - causes the
Shock Totem to
stun another enemy after an additional 2 second delay.
Totems die in 1 hit and give 10 gold when killed. Spawning new Sacred Totems removes any old Sacred Totems that are still up.
Spirit Walk [W]

[ Facing ]
Spawn a Spirit to assault your enemies, then choose whether or not to teleport to the Spirit.
Channel to spawn an invulnerable Spirit and transfer control to it for up to
3 seconds.
The Spirit can pass through all terrain except cliffs, and deals
{75,150,225,300} Magic Damage and applies a
35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
Teleports to the Spirit and dispels it.
Channel to spawn an invulnerable Spirit that moves at 650 Movement Speed, and transfer control to it for up to
3 seconds.
The Spirit can pass through all terrain except cliffs, and deals
{75,150,225,300} Magic Damage and applies a
35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
Teleports to the Spirit and dispels it.
Power of the Elders [E]

[ Passive ]
Adds bonus Magic Damage on your attacks based on your Intelligence.
Passively adds
bonus Magic Damage equal to {1,1.5,2,2.5}x your Intelligence to your next attack against enemy units whenever off cooldown.
Warcry [R]

[ Self Position ]
Speeds up nearby allies and self.
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases
Movement Speed by 5%, Mana Regeneration by {10,20,30}, and causes all non-ultimate cooldowns to
go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an item or ability to a minimum of 3 seconds.
For Warchief himself,
cooldowns go down 4 times as fast.Warcry Effect(s):Upon use, emits an aura that applies
Warcry to self and ally heroes within 900 range for
12 seconds.
For Warchief himself, cooldowns go down 4 times as fast.