Description
The elusive chiprel race has spent countless years avoiding conflict, but the Hellbourne are not a threat easily ignored. The Chipper has taken action, piloting an advanced tactical combat and acorn collection machine. Armed with missiles, tar dispensers, and deployable saw blades, The Chipper is ready for war.
The Chipper thrives on constant engagement and spike damage using his Rocket Barrage and Sawblade Showdown. His strength lies in being able to nullify casters with Focus Buffer and dealing massive damage by expending all his spells at once.
Strength: 19 (+1.6 per level)
Agility: 20 (+1.5 per level)
Intelligence: 25 (+3.0 per level)
Move Speed: 295
Attach Range: 550Rocket Barrage [Q]

[ Target Position ]
The Chipper can fire a small rocket in any direction from the dome on the top of his walker. The rocket will Mini-Stun, deal damage, and cause Tar to light on fire.
Target a location to shoot a rocket in that direction, hitting the first non-neutral enemy it touches. The rocket deals
{90,105,120,135} Magic Damage and applies a Mini-Stun.
If the target is affected by Tar Toss, they will burn for
{15,20,25,30} Magic Damage per second for each rocket hit. The rocket grants vision around itself. Max of
{1,2,3,4} charges.
Fires a rocket that deals {90,105,120,135} Magic Damage on impact and Stun for 0.1 seconds. If the target is affected by Tar Toss, they will take {15,20,25,30} Magic Damage per second per rocket hit for the duration of the slow.
A charge is refreshed every 3 seconds. Maximum of {1,2,3,4} charges. Rockets provide 400 day and night Clearvision while in flight. Vision lingers for 1.5 seconds after it hits something.
Tar Toss [W]

[ Target Position ]
The Chipper heaves a spoonful of his own special tar solution at the target location. Any enemies hit on impact are slowed and those who take the full force of the hit will find themselves barely able to move.
Target a location to smother enemy units in tar. Applies up to
{-20,-40,-60,-80}% Movement Speed and
{-10,-20,-30,-40}% Attack Speed to units at the center.
The further away a unit is from the center of the tar, the weaker the slow.
Tar Covered Effect(s):Applies Tar Covered to anyone hit for {2,3,4,5} seconds. Reduces Attack Speed and Movement Speed based on how close they are to the center upon impact. The closer they are, the more they are slowed.
Maximum is {20,40,60,80}% Movement and {10,20,30,40}% Attack Speed slow.
Focus Buffer [E]

[ Target Entity ]
The Chipper channels the energy of a neutron field into a temporary phase barrier for one of his allies, guarding them against Magic Damage.
Target an Ally (or self) to apply a shield for 20 seconds that can absorb
{125,250,375,500} Magic Damage.
The Chipper receives mana equal to half the damage absorbed.
Focus Buffer Effect(s):Applies Focus Buffer to target for 20 seconds.
Sawblade Showdown [R]

[ Target Vector ]
The Chipper is able to communicate with the Chiprels underground, calling upon them to push spinning sawblades out of the ground where he directs them to. Anyone unfortunate enough to be in their sharp path takes significant damage.
Click and drag cursor to create saw blades in a line that last for 8 seconds.
Deals
{200,300,400} Magic Damage to enemies who touch the blades, followed by
{75,125,175} Magic Damage per second that they are touching the blades.
Staff of the Master increases the cast range and causes the saw blades to slow enemies.
This ability can be boosted by Staff of the Master.Staff Effect: Increases Cast Range to 1000, and saws apply a 90% Movement Speed Slow that tapers off over 4 seconds.
Sawblade Effect(s):Spawns saws for 8 seconds. Applies Sawblade to enemies who walk into the saws. Saws destroy trees, obviously.
Grants 200 day and night Clearvision along the saws while active.
Sawblade Massacre*:Click and drag cursor to create saw blades in a line that last for 8 seconds.
Deals
{200,300,400} Magic Damage to enemies who touch the blades and applies tapering
-90% Movement Speed, followed by
{75,125,175} Magic Damage per second that they are touching the blades.
Spawns saws for 8 seconds. Applies Sawblade
and a tapering 90% Movement Speed Slow for 4 seconds to enemies who walk into the saws. Saws destroy trees, obviously.
Grants 200 day and night Clearvision along the saws while active.