Description
The beavrels are a proud species, fiercely protective of their territory. Dangerous enough with tooth and tail, they have adapted to the daemon threat by forming the Lancer Brotherhood, led by the fearless Sir Benzington upon his loyal fearet Balric. His righteous lance was crafted for one purpose: piercing the very heart of the Hellbourne.
Nimble and deadly, Benzington is a highly mobile melee ganking hero that also gains increased attack range. Knightfall and Joust allows for engagements at incredible distances making Benzington an intimidating force anytime an enemy is spotted.
Strength: 20 (+2.0 per level)
Agility: 20 (+2.7 per level)
Intelligence: 17 (+1.8 per level)
Move Speed: 300
Attach Range: 150Joust [Q]

[ Target Position ]
Benzington charges forward passing through enemies and stopping. Enemies hit are Stunned and receive damage.
Target a direction to dash forward, passing through the first enemy hero hit and stopping.
Enemies hit receive
{100,170,240,310} Magic Damage and a
{1.25,1.5,1.75,2} second Stun.
After a 0.6 second startup, charges up to 1000 units forward, passing through the first enemy hero hit and stopping 175 units on the other side of it.
Deals
{100,170,240,310} Magic Damage to all enemies you pass through and
Stuns them for
{1.25,1.5,1.75,2} seconds.
Lance-A-Long [W]

[ Target Self ]
Most lances are of considerable length. Benzington's is just a bit longer than most and he can smash enemies with it.
Activate to apply a buff to yourself for 4 seconds and
reset your attack cooldown. This buff grants
100 attack range and adds up to
{75,150,225,300} Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to
auto-cast when at 3 charges by right clicking.
Staff of the Master passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
This ability can be boosted by Staff of the Master.Staff Effect: Passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
Royal Stomping Effect(s):Activate to apply a buff to yourself for 4 seconds and
reset your attack cooldown. This buff grants
100 attack range and adds up to
{75,150,225,300} Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to
auto-cast when at 3 charges by right clicking.
Lance-A-Long*:Passively gain 250 Attack Range. Activate to apply a buff to yourself for 4 seconds and
reset your attack cooldown. This buff grants
100 attack range and adds up to
{75,150,225,300} Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to
auto-cast when at 3 charges by right clicking.
Heart Piercer [E]

[ Passive ]
Passively causes Benzington to increase his attack range by
{50,100,150,200} and
pierce through {1,2,3,4} Magic Armor when dealing damage.
Passively increases your attack range by {50,100,150,200}.
Your attacks passively apply a buildup of up to 4 charges.
Activate to apply a buff to yourself for 4 seconds. This buff sets your next basic attack range to 428 units and adds {40,80,120,160} + {15,25,35,45} Magic Damage per charge to your next attack.
Charges are removed after not attacking for 6 seconds.
Knightfall [R]

[ Target Position ]
Every Lancer knows how to jump, not every Lancer can jump across Newerth and still hit their target.
Target a location to leap into the air after a
2 second channel and land there after a second delay.
When Benzington lands, he deals
{200,350,500} Magic Damage and applies a
50% tapering Movement Speed slow for 2 seconds in a
{400,500,600} radius.
This ability can be boosted by Staff of the Master.Staff Effect: Increases cast range to global and damage done to {350,500,650}.
Knightfall Effect{s}:Leaps into the air after a
2 second channel, becoming invulnerable for 1 second.
A visual growing shadow will appear at the target location. Sir Benzington will land on that spot 1 second after the channel ends, dealing
{200,350,500} Magic Damage in a
{400,500,600} radius and apply
Knightfall to enemies for 2 seconds.
- The wind-up sound can be heard by enemies globally.
Kingsfall (Boosted):Target an enemy at
global range to leap into the air and become invulnerable for 3 seconds.
When Benzington lands, he deals
{350,500,650} Magic Damage and applies a
50% tapering Movement Speed slow for 2 seconds in a
{400,500,600} radius.
This ability has been boosted by Staff of the Master.This ability has been boosted by Staff of the Master.Leaps into the air, becoming invulnerable for 3 seconds. A visual growing shadow will follow the target. After 2 seconds, the shadow will stop and Sir Benzington will land on that spot after 1 second, dealing
{350,500,650} Magic Damage in a {400,500,600} radius and apply Knightfall to enemies for 2 seconds.