Description
Shellshock is a ganker and support hero who thrives on initiating small skirmishes with his teammates. Though capable of disposing of enemies by himself, his ability to bring allies with him into battle using Rolling Thunder ensures successful kills.
Strength: 20 (+2.8 per level)
Agility: 16 (+1.9 per level)
Intelligence: 17 (+1.7 per level)
Move Speed: 285
Attach Range: 150Fireflies [Q]

[ Target Position ]
Shellshock never travels alone, and can exhume these bioluminescent stowaways from the Luminary to light his path.
Target a location to spawn a line of fireflies which provide
vision in the area.
Enemy units hit by the blast are dealt
{80,120,160,200} Magic Damage and a
20% Movement Speed Slow for 2 seconds.
Fires a blast that travels 1600 units, deals
{80,120,160,200} Magic Damage and applies a
20% Movement Speed Slow to enemy units for 2 seconds.
Leaves a trail of Fireflies at random locations along the path which provide
vision in the area for 15 seconds.
Rolling Thunder [W]

[ Target Entity ]
Curling into his shell, Shellshock rolls directly toward his enemy, picking up allies on the way.
Target an enemy unit begin charging up. Allies can enter the shell by ^911right-clicking on it. Shellshock launches towards the target after a 3 second delay or upon second activation.
Upon reaching the target, applies a
{1,1.25,1.5,1.75} second Stun and
{70,140,210,280} Magic Damage in a small area, plus an additional
{20,30,40,50} Magic Damage for each ally hero in the shell.
Waiting longer before launching increases speed.
Target an enemy unit prepare to roll and allow allies to enter the shell by ^911right-clicking you. Shellshock launches towards the target after a
3 second delay or upon second activation.
Waiting longer before launching increases speed. Allies and Shellshock are invulnerable while being transported but can use items and abilities.
Upon reaching the target or after 3 seconds, Shellshock will apply a
{1,1.25,1.5,1.75} second Stun and
{70,140,210,280} Magic Damage to all enemy units in a 300 unit radius around himself. An additional
{20,30,40,50} Magic Damage for each ally hero picked up.
- Minimum speed of 600, maximum of 900.
- Allies can enter the shell throughout the entire effect.
Sanctuary Stone [E]

[ Passive ]
The sacred stone from the Luminary imbues Shellshock with both the protective and destructive forces of Newerth.
Passively grants
{1,2,3,4} Magic Armor to yourself and nearby ally heroes and
{-1,-2,-3,-4} Magic Armor to nearby enemy heroes.
On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.
Superconductor [R]

[ Self Position ]
Deals damage to nearby enemies.
Upon use deals
{100,200,300} Magic Damage to nearby enemies and applies a
tapering 80% Move Speed slow to them for 3 seconds.
Shellshock then surrounds himself with an electric field that deals
{30,40,50} + {1,1.5,2}% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.
Upon use deals
{100,200,300} Magic Damage to nearby enemies and applies a
tapering 80% Move Speed slow to them for 3 seconds.
Shellshock then surrounds himself with an electric field that deals
{30,40,50} + {1,1.5,2}% of his Max Health in Magic Damage per second to enemies within 350 range for the next 10 seconds.