Description
Manipulator of the forbidden arts, she reaches into the realms of the ancient evils. She seeks to discover more secrets that the Legion has forgotten, lest the Elder Gods awaken. Tapping into the darkness, she draws forth unholy power to aid the hordes of her liege. Do not let her pleasant demeanor fool you. The Riftwalker fears nothing and will serve only those who will aid her mad quest for power.
The Riftwalker is a unique hero that can initiate on an enemy team without the assistance of a Portal Key. Both inside and outside of a teamfight, the rest of Riftwalker's abilities give her great utility in a supporting role.
Strength: 20 (+2.1 per level)
Agility: 16 (+1.2 per level)
Intelligence: 25 (+3.0 per level)
Move Speed: 300
Attach Range: 600Cascade Event [Q]

[ Target Position ]
The Riftwalker tears a hole in reality, collapsing in on itself after a short delay. The collapse sucks in all nearby enemy heroes, damaging them in the process.
Target a location to begin the Cascade Event there. After a
1.5 second delay, enemy units in the radius get
pulled towards the center and take
{80,140,200,260} Magic Damage.
Creates a Cascade at target position, which is visible to allies only.
After 1.5 seconds, enemies within the Cascade take {80,140,200,260} Magic Damage and are pulled towards the center.
Grants 200 day and night vision around target position for 2 seconds.
Shared Existence [W]

[ Target Entity ]
The Riftwalker can bleed part of another world across dimensions, causing any target she wants to be half in this world and half in another. The results are a greatly reduced speed.
Target a unit to apply a
{20,25,30,35}% Movement Speed Slow for
4 seconds.
Every time the target takes damage the
Slow is increased by {4,5,6,7}%, up to {40,50,60,70}%.
Shared Existence Effects:Applies Shared Existence to target for 4 seconds. A charge is added to the target's state if the target receives an instance of non-DoT damage.
Applies Shared Existence to target for 4 seconds.
Rift Burn [E]

[ Target Position ]
The Riftwalker rips a temporary hole through the cosmos, making damaging energies leak out in the surrounding area.
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take
{50,100,150,200} Magic Damage.
The Rift lingers for 4.5 seconds,
dealing Magic Damage every 0.75 seconds. The damage starts small and increases with each pulse, up to a max of
{100,200,300,400} Magic Damage over the whole duration.
Creates a Rift at target location, dealing an initial {50,100,150,200} Magic Damage to enemies within 200 radius.
Every 0.75 seconds the Rift releases a pulse that deals increasing Magic Damage in a 400 radius. Magic Damage of pulses starts at {9,18,28,37} and ends at {26,53,79,106}, dealing up to {100,200,300,400} total Magic Damage.
Wormhole [R]

[ Target Position ]
The Riftwalker can concentrate and tear a hole through space-time, instantly transporting herself from one place to another. The side effects of doing this can be... explosive.
Target a location to
channel for 2 seconds. At the end of the channel time, the Riftwalker is
instantly teleported to the target location, dealing
{250,350,450} Magic Damage and a
{2,2.25,2.5} second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
This ability can be boosted by Staff of the Master.Staff Effect: Grants a secondary activation after teleporting that can be used to teleport back taking all enemies with you. Increases cast range to 1400
After channeling, teleports you to the target position and deals {250,350,450} Magic Damage to enemies in radius and Stuns for {2,2.25,2.5} seconds.
Activate a second time within {2,2.25,2.5} seconds to teleport you and all enemies in the radius to your original cast location.Bidirectional Wormhole*:Target a location to
channel for 2 seconds. At the end of the channel time, the Riftwalker is
instantly teleported to the target location, dealing
{250,350,450} Magic Damage and a
{2,2.25,2.5} second Stun in the area.
Activate a second time to teleport back dragging nearby enemies with you.
Target a location to
channel for 2 seconds. At the end of the channel time, the Riftwalker is
instantly teleported to the target location, dealing
{250,350,450} Magic Damage and a
{2,2.25,2.5} second Stun in the area.
Grants a secondary activation to teleport back dragging all enemies in the area, with you.