Description
The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.
The Pharaoh is a versatile hero capable of striking from long range with Tormented Soul and Wrath of the Pharaoh. Once close, Hellfire and Wall of Mummies allow him to be highly disruptive.
Strength: 26 (+3.0 per level)
Agility: 13 (+1.2 per level)
Intelligence: 19 (+1.5 per level)
Move Speed: 310
Attach Range: 150Hellfire [Q]

[ Target Self ]
Pharaoh conjures plumes of fire around him for a short duration, hitting random nearby enemy targets, damaging each and stunning them briefly.
Activate to impact a random target in radius
every 0.75 seconds for 10 seconds.
Each impact deals
{20,40,60,80} Magic Damage and applies a
0.1 second Stun.
Status Effect(s):For 10 seconds, impacts a random target in radius
every 0.75 seconds, dealing
{20,40,60,80} Magic Damage and stunning them for 0.1 seconds.
Wall of Mummies [W]

[ No Target ]
Pharaoh summons a wall of Mummies around himself and anyone close enough to him. Enemies who come close will be pushed away and dealt damage.
Activate to spawn 8 mummies in a ring around self for
{3,4,5,6} seconds.
Each mummy may push an enemy by
275 units on the outside of the circle, dealing
{80,120,160,200} Magic damage and applying a
Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.
Can activate again while the Mummies are active to kill them early.
Status Effect(s):Spawns 8 Mummies around self for
{3,4,5,6} seconds. Pushes away nearby enemies by 275 units who are outside the circle of Mummies, dealing
{80,120,160,200} Magic damage and applying a Mini-Stun. Each Mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Can activate again while the Mummies are active to kill them early.
Spawns 8 Mummies around self for {3,4,5,6} seconds. Pushes away nearby enemies by 275 units who are outside the circle of Mummies, dealing {65,90,115,140} True damage and draining {65,90,115,140} Mana. Each Mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Tormented Soul [E]

[ Target Position ]
Pharaoh unleashes a tormented soul toward a target location anywhere on the map. The soul self destructs when it reaches the designated location, releasing its dark energy to damage nearby enemies.
Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals
{80,120,160,200} Magic Damage in its targeted impact radius.
Status Effect(s):Launches projectile to target location. While in flight, the projectile grants 500 day and night Clearvision.
When projectile reaches target location, it damages all enemies within radius for
{80,120,160,200} Magic Damage. Grants 600 day and night Clearvision at target location for 10 seconds.
Launches projectile to target location. While in flight, the projectile grants 500 day and night Clearvision.
When projectile reaches target location, it damages all enemies within radius for {80,120,160,200} Magic Damage. Grants 600 day and night Clearvision at target location for 10 seconds.
Wrath of the Pharaoh [R]

[ Target Position ]
Can hit ally heroes. 20 second cooldown.The projectile may impact both non-neutral enemy units and
allied heroes. Allied heroes are not Stunned when impacted.
Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and Stun them and Pharaoh will charge toward its location.
Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a
0.5 second Stun.
While traveling, Pharaoh inflicts
{75,175,275} Magic Damage and
{1,1.5,2} second Stun to units he contacts.
Staff of the Master reduces the Cooldown to
20 seconds and grants a subability that hit allied heroes.
This ability can be boosted by Staff of the Master.Staff Effect: Grants a subskill that can hit ally heroes (shares cooldown with main skill). Decreases cooldown to 20 seconds.
Status Effect(s):Fires a projectile in target direction, taking 0.5 seconds to reach its
maximum range of {2000,2500,3000}. Upon impacting a non-neutral enemy unit or
ally hero,
Stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be
Stunned for {1,1.5,2} second(s) and receive
{75,175,275} Magic Damage.
Fires a projectile in target direction, taking 0.5 seconds to reach its
maximum range of {2000,2500,3000}. Upon impacting a non-neutral enemy unit,
Stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be
Stunned for {1,1.5,2} second(s) and receive
{75,175,275} Magic Damage.
Return of the Pharaoh*:Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy unit, it pulls Pharaoh to that unit and applies a
0.5 second Stun to it if it is an enemy. While traveling, Pharaoh deals
{75,175,275} Magic Damage and applies a
{1,1.5,2} second Stun to units he contacts.