Description
The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.
Pebbles holds incredible power because he reaches his peak damage potential at a very early stage. A combination of Stalagmites and Chuck will decimate lesser foes within a second. Obtaining a Portal Key will allow you to land your spells with superior precision.
Strength: 24 (+3 per level)
Agility: 9 (+0.9 per level)
Intelligence: 14 (+1.6 per level)
Move Speed: 285
Attach Range: 150Stalagmites [Q]

[ Target Position ]
Pebbles summons forth an eruption of stalagmites at a target location, stunning and damaging all enemies in the area.
Target a location to deal
{85,145,205,265} Magic Damage and apply a
2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.Status Effect(s):Deals {85,145,205,265} Magic Damage to targets in radius and Stuns for 2 seconds.
Damage is dealt in 4 instances, with 0.25 seconds between each instance. If a unit is also airborne from Chuck, each instance deals an additional {25,40,55,70} Magic Damage, dealing up to a total of {185,305,425,545} Magic Damage.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.Chuck [W]

[ Target Entity ]
Pebbles throws a nearby visible unit to target location, damaging it and all enemies in an area around where it lands.
Target a unit to throw the nearest unit within range at it, dealing
{70,140,210,280} Magic Damage to nearby enemy units. The thrown unit takes
20% of that as additional Magic Damage.
Target a unit to throw the nearest unit within range at it, dealing
{70,140,210,280} Magic Damage to nearby enemy units. The thrown unit takes
35% of that as additional Magic Damage (20% if ally unit).
Target a unit to throw the nearest unit within range at it, dealing
{70,140,210,280} Magic Damage to nearby enemy units. The thrown unit takes
50% of that as additional Magic Damage (20% if ally unit).
Target a unit to throw the nearest unit within range at it, dealing
{70,140,210,280} Magic Damage to nearby enemy units. The thrown unit takes
65% of that as additional Magic Damage (20% if ally unit).
Status Effect(s):Tosses the nearest unit within 275 units at target. Target is airborne for 1 second.
Upon landing, deals {70,140,210,280} Magic Damage to enemies in radius. Deals 33% damage to buildings. Deals an additional {14,28,42,56} Magic Damage to thrown unit.
Tosses the nearest unit within 275 units at target. Target is airborne for 1 second.
Upon landing, deals {70,140,210,280} Magic Damage to enemies in radius. Deals 33% damage to buildings. Deals an additional {25,49,74,98} Magic Damage to thrown enemy units, or {15,30,45,60} Magic Damage to thrown ally unit.
Tosses the nearest unit within 275 units at target. Target is airborne for 1 second.
Upon landing, deals {70,140,210,280} Magic Damage to enemies in radius. Deals 33% damage to buildings. Deals an additional {35,70,205,140} Magic Damage to thrown enemy units, or {15,30,45,60} Magic Damage to thrown ally unit.
Tosses the nearest unit within 275 units at target. Target is airborne for 1 second.
Upon landing, deals {70,140,210,280} Magic Damage to enemies in radius. Deals 33% damage to buildings. Deals an additional {46,91,137,182} Magic Damage to thrown enemy units, or {15,30,45,60} Magic Damage to thrown ally unit.
Slab Skin [E]

[ Passive ]
Grants bonus Armor and reduces the duration of debuffs.
Passively applies
{2,4,6,8} Armor and
{-10,-20,-30,-40}% debuff duration.
Enlarge [R]

[ Passive ]
Makes Pebbles grow larger, increasing Attack Damage, base attack time, move speed, and adding to the power of his other skills.
Passively adds
{40,80,120} Base Damage,
{10,20,30} Movement Speed,
{50,100,150} Cast Range to Stalagmites and increases Chuck thrown damage to
{35,50,65}% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.
Staff of the Master grants the ability to Chuck up to 3 targets.
Passively grants
{40,80,120} Base Damage and {10,20,30} Movement Speed, but increases Base Attack Time from 1.7 to {1.9,2.1,2.3} seconds.
Stalagmites- Increases Cast Range by {50,100,150}.
Chuck- Increases bonus damage dealt to Chucked unit from 20% of AoE damage to {35,50,65}%.
This ability can be boosted by Staff of the Master.Staff Effect: Grants Enlarge the ability to Chuck up the 3 targets.
Group Chuck*:Target a unit to throw the nearest 3 units within range at it, dealing damage based on the level of Chuck. Damage is at most 150% of normal Chuck.
Passively adds
{40,80,120} Base Damage,
{5,10,15} Movement Speed, and
{50,100,150} Cast Range to Stalagmites.
Increases Chuck thrown damage to
{35,50,65}% of the AoE Damage.Gives Pebbles the ability to Chuck multiple targets while he grows larger, increases Attack Damage, base attack time, move speed, and adding to the power of his other skills.
Passively grants
{40,80,120} Base Damage and
{5,10,15} Movement Speed. but increases Base Attack Time from 1.7 to {1.9,2.1,2.3} seconds.
Stalagmites- Increases Cast Range by {50,100,150}.
Chuck- Increases bonus damage dealt to Chucked unit from 20% of AoE damage to {35,50,65}%.
Tosses the up to 3 units within 325 units at target. Upon landing, each unit deals AoE damage based on the level of Chuck. Total damage is at most 150% of normal Chuck. Deals 33% damage to buildings.
Group Chuck shares a cooldown with Chuck.