Description
Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.
Martyr is a support hero who's all about brinkmanship. Knowing exactly how much enemies can deal and what you can take and dish out at all times is key to playing a successful Martyr. Unlike some supports, Martyr scales well with tank items, and can be a big threat if left unchecked. A combination of healing, health swing, and protective skills makes Martyr a versatile and dangerous support.
Strength: 21 (+2.4 per level)
Agility: 14 (+1.4 per level)
Intelligence: 22 (+2.4 per level)
Move Speed: 300
Attach Range: 600Retribution [Q]

[ Target Entity ]
Target an enemy to deal up to a maximum of
{175,300,425,550} Magic Damage and apply up Movement Speed Slow (up to
50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Target an enemy to deal
{75,100,125,150} plus {1,2,3,4} times the percent of Health you are missing in Magic Damage in an area around the target, up to a maximum of
{175,300,425,550} Magic Damage.
Also applies a Movement Speed Slow to all targets hit for 3 seconds equal to the percentage of Health you're missing plus
15%,
up to 50%.
Guardian Angel [W]

[ Target Entity ]
Target an allied hero (or self) to apply Guardian Angel to the target for
5 seconds. While Guardian Angel is active,
{55,70,85,100}% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as
Non-Lethal Superior Magic Damage.
Target an allied hero (or self) to apply Guardian Angel to the target for
5 seconds. While Guardian Angel is active,
{55,70,85,100}% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as
Non-Lethal Superior Magic Damage.
-Effect can be Dispelled and Purged, but not Transferred
Sol's Conviction [E]

[ Target Self ]
Activate to
swap your current Health and Mana percentages over {6,5,4,3} seconds.
Passively grants you up to
{4,8,12,16} Health Regeneration as your health gets lower.
Activate to
swap your current Health and Mana percentages over {6,5,4,3} seconds.
Passively grants you up to
{4,8,12,16} Health Regeneration as your health gets lower.
The passive benefits scale linearly as you lose health. Charges on the ability are equal to the percentage of the maximum Health Regeneration bonus you are getting.
Hand in Hand [R]

[ Target Entity ]
Target a hero to
channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of
{40,30,20}% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
This ability can be boosted by Staff of the Master.Staff Effect: Now sets both your Ally target and yourself to 100% health. Removes the minimum for Enemy targets and Roots them for the duration.
Target a hero to
channel for 1.5 seconds.
If you target an Ally, you set yours and your target's Health percentages equal to the
higher of the two.
If you target an Enemy, you set yours and your target's Health percentages equal to the
lower of the two. Can only take an enemy to a minimum of
{40,30,20}% of their Max Health.
While channeling, sets you and your target's Health percentage equal to the higher of the two over 1.5 seconds.
Hand in Faith*:Target a hero to
channel for 1.5 seconds. If you target an Ally, you set yours and your target's Health percentages to
100%.
If you target an Enemy, you set yours and your target's Health percentages equal to the
lower of the two and
Immobilize them for the duration of the channel.