Description
Ichor is a tanky support hero that excels at keeping his teammates safe by using himself as a shield. He can safely transfer debuffs from allies to himself, growing more defensive in the process.
Strength: 26 (+2.4 per level)
Agility: 20 (+1.4 per level)
Intelligence: 24 (+1.5 per level)
Move Speed: 295
Attach Range: 350Life Leech [Q]

[ Target Entity ]
Spits a blood leech at the targeted hero that explodes on impact, slowing them and seeping into their marrow. Allies who attack the target gain a portion of their health back.
Target enemy unit to deal
{80,120,160,200} Magic Damage apply a
30% Movement Speed Slow for 5 seconds.
Allied spells and attacks against this target heal the attackers for
{15,25,35,45} + 2% of their Missing Health.
Life Leech Effect(s):Target enemy unit to deal {80,120,160,200} Magic Damage apply Life Leech for 5 seconds.
Transfusion [W]

[ Target Entity ]
Linking himself to an ally, Ichor dashes to their location, reducing the damage they take for a duration and dealing damage to enemies on impact.
Target an ally unit to jump to them and
transfer all non-channeled and unpurgeable debuffs on them to Ichor, dealing
{70,140,210,280} Magic Damage to enemies around them.
For 6 seconds, Ichor will
absorb {50,60,70,80}% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally after 3 seconds. Deals no damage on the second jump.
{50,60,70,80}% of the damage dealt to the targeted ally is dealt to you instead.
Use this ability to jump to another ally.
Transfusion Effect(s):Target an ally unit to jump to them and transfer all non-channeled debuffs and most detrimental states on them to Ichor, dealing {70,140,210,280} Magic Damage to enemies around the targeted ally. Applies Transfusion to Ichor for up to 6 seconds.
Ichor may jump to one other ally 3 seconds after casting this spell, but will deal no damage on the second jump. Ichor can only shield one ally at a time.
If Ichor drops below 10 Health, he will end the ability early. Leash will break beyond 1200 units.
Saint's Blood [E]

[ Passive ]
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be
reduced by {10,15,20,25}%.
Each debuff on Ichor
reduces the damage by an additional 10%.
Bloodrush [R]

[ Target Self ]
A surge of power rushes through Ichor, flooding the area with enchanted blood that slows the pulses of nearby enemies and hastens those of allies.
Activate to create an aura around Ichor for 10 seconds.
Ally heroes in the aura gain
40 Attack Speed, plus an additional
{10,15,20} Attack Speed per real Ally Hero in radius.
Enemy heroes in the aura suffer
-{20,40,60} Attack Speed.
Bloodrush Effect(s):Activate to apply Bloodrush to Ichor for 10 seconds.
Illusions do not count toward the Attack Speed bonus.