Description
On the battlefields of Newerth, rich in the tainted blood of man, beast, and demon, an ancient evil grows. Consuming the flesh from the fallen he claws his way to the surface, his once dead eyes alive again with hunger and eager to consume the dead. Especially those created by his own undead hands...
Gravekeeper may be played as a semi-carry or support ganker. His potential in a battle increases drastically as corpses pile up and he may use them at his disposal. Look to get a max damage Corpse Explosion after using Zombie Apocalypse!
Strength: 18 (+1.6 per level)
Agility: 16 (+1.6 per level)
Intelligence: 24 (+3 per level)
Move Speed: 300
Attach Range: 600Corpse Toss [Q]

[ Target Entity ]
Throw a corpse at your enemies!
Target an enemy to throw a corpse at him.
Deals {60,100,100,140} Magic Damage and applies a
1 second Stun.
May be cast
{1,1,2,2} times in succession. Charges refresh every
7 seconds.
Leaves a corpse at target's feet.
Throws a corpse at target, dealing
{60,100,100,140} Magic Damage and applying a
1 second Stun. Leaves a corpse at target's position.
A charge is refreshed every
7 seconds. Maximum of
{1,1,2,2} charges.
Throws a corpse at target, dealing {60,100,100,140} Magic Damage and Stun for 1 second on impact. Leaves a corpse at target's position.
A charge is refreshed every 7 seconds. Maximum of {1,1,2,2} seconds.
Corpse Explosion [W]

[ Target Position ]
Detonate corpses in an area to deal damage to enemies.
Target an area to deal
60 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional
{20,40,60,80} Magic Damage in a 300 radius area.
Maximum of 6 corpses may be detonated at once.
Deals an initial 60 Magic Damage to enemies in radius and detonates corpses in target area, deals {20,40,60,80} Magic Damage in a 300 radius around each corpse detonated.
Maximum of 6 corpses may be detonated at once.
Defiling Touch [E]

[ No Target ]
Picks up a corpse to throw instead of your regular attack.
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus
{20,40,60,80} Physical Damage and slows the target by {25,30,35,40}% for 2 seconds.
Attack leaves 1 corpse at target's feet.
Activate to enable tossing the corpse only against enemy heroes.
Walk over a corpse to pick it up. Your next attack tosses the corpse, dealing {20,40,60,80} bonus Physical Damage and applying a {25,30,35,40}% Movement Speed Slow for 2 seconds. Leave a corpse at target's position.
Activate to disable tossing the corpse.
Walk over a corpse to pick it up. Your next attack tosses the corpse, dealing {15,30,45,60} bonus Physical Damage and applying a {25,30,35,40}% Movement Speed Slow for 2 seconds. Leave a corpse at target's position.
Activate to enable tossing the corpse against all units.
Walk over a corpse to pick it up. Your next attack on an enemy hero tosses the corpse, dealing {20,40,60,80} bonus Physical Damage and applying a {25,30,35,40}% Movement Speed Slow for 2 seconds. Leave a corpse at target's position.
Activate to enable tossing the corpse.
Walk over a corpse to pick it up. Your next attack tosses the corpse, dealing {15,30,45,60} bonus Physical Damage and applying a {25,30,35,40}% Movement Speed Slow for 2 seconds. Leave a corpse at target's position.
Zombie Apocalypse [R]

[ Target Position ]
Summon a Zombie Apocalypse at target location!
Target an area to summon
{10,16,24} Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned.
Unstable Zombies explode, dealing {55,70,85} Magic Damage. Wretched Zombies attack for {30,35,40} Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have {350,500,650} Health.
Summons
{10,16,24} uncontrollable Zombies at target location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode and
deal {55,70,85} Magic Damage in a 200 radius, and Wretched Zombies
deal {30,35,40} Physical Damage on attack (ignores Deflection) with an attack cooldown of 1.25 seconds.
Wretched Zombies last 8 seconds, and Unstable Zombies last 5 seconds. Both Zombies have 400 Movement Speed, {350,500,650} Health, and 5.5 Armor.
- Enemies chased by zombies will be sighted.