Description
As the murder, atrocity, and sin intensified during Man's Fall from Light, the primordial Geomancers began to stir deep beneath the surface of the Hivelands. They tunneled toward the suffering with scores of daemons crowding behind, anxious to harvest and feed. "Across the world, great ruptures arose, like sores upon the land. Those left to quiver in the darkness called them gates to Hell. And Hell, from them, emerged." Rithe the Geomancer burst through a sacrificial shrine and was the first to taste the flesh of Moon Queen's brood, and he was the last to return to the depths of the underworld when food and souls became scarce and the agony had quelled. For many years he feasted on the blood and pain of those who had been taken during the First Corruption. When Maliken Grimm, King of Newerth, fled into the wilderness and began his descent into madness, Rithe and the Geomancers stirred once again.
Geomancer is a ganker and area-of-effect team fighter with a variety of crowd control and disable abilities. However, because of how unreliable his skill shots are, he is best paired with more reliable disablers.
Strength: 18 (+2.0 per level)
Agility: 16 (+1.2 per level)
Intelligence: 22 (+2.8 per level)
Move Speed: 300
Attach Range: 500Dig [Q]

[ Target Position ]
The Geomancer burrows underground, charging through the earth before bursting out and stunning nearby enemies.
Charge in target direction underground, exploding back to the surface after
1250 distance or until manual activation.
On surface, deal
{100,150,200,250} Magic Damage and inflict
1.5 seconds Stun to nearby enemies.
Surface, dealing
{100,150,200,250} Magic Damage and inflict
1.5 seconds Stun to nearby enemies.
Surface, damaging and stunning nearby enemies.
Digs in target direction, becoming invulnerable while burrowed.
Activate again to surface and deal {100,150,200,250} Magic Damage to enemies within a 250 radius and stun for 1.5 seconds.
You can use abilities and items while burrowed.
Activate to surface and deal {100,150,200,250} Magic Damage and 1.5 seconds Stun to enemies in radius.
Earth's Grasp [W]

[ Target Position ]
The Geomancer summons a pit of quicksand, slowing enemy attack and movement speed the more they attack and move.
Target an area to launch a wave of grounded energy towards it, dealing
{80,100,120,140} Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.
Earth's Grasp deals
{15,30,45,60} Magic Damage to the target every second, and also
Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
Quicksand Effect(s):Target an area to launch a wave of grounded energy towards it, dealing
{80,100,120,140} Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.
Earth's Grasp deals
{15,30,45,60} Magic Damage to the target every second, and also
Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
Creates Quicksand in target area, applying an initial {20,30,40,50} charges of Quicksand to enemies in radius.
While on the Quicksand, adds 1 charge for every 5 units moved in it and adds {1,2,3,4} charges when you attack. Quicksand is capped at 100 charges, up to a 60% Movement and Attack Speed Slow. Slow lingers for 1 second.
Provides 600 day and night Clearvision around the Quicksand.
Geo Stalk [E]

[ Target Self ]
Burrows into the ground, becoming melee and invisible but seeing enemies through fog.
Burrows for 30 seconds upon use, becoming
invisible and gaining
25 Movement Speed, as well as the ability to
see moving enemies through fog within a {1200,1400,1600,1800} radius.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
Unburrow from the ground, losing all benefits of Geo Stalk and regaining regular vision and regular Attack Range.
Burrows for 30 seconds upon use, becoming
invisible and gaining
25 Movement Speed, as well as the ability to
see moving enemies through fog within a {1200,1400,1600,1800} radius.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
Unburrow from the ground, losing all benefits of Geo Stalk and regaining regular vision and regular Attack Range.Crystal Field [R]

[ Target Entity ]
Immobilizes target and Stuns enemies around it after a delay.
Immobilizes target enemy for
2.5 seconds. When the immobilize wears off, applies a
{2,3,4} second Stun to all other enemies around the target.
Deals
{50,75,100} Magic Damage per second to enemies affected by either the Stun or the Immobilize.
Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.
This ability can be boosted by Staff of the Master.Staff Effect: Deals an additional {100,120,140} Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius upon exploding.
Immobilizes target enemy for
2.5 seconds. When the immobilize wears off, applies a
{2,3,4} second Stun to all other enemies around the target.
Deals
{50,75,100} Magic Damage per second to enemies affected by either the Stun or the Immobilize.
Crystal Eruption*:Immobilizes target enemy for
2.5 seconds. When the immobilize wears off, applies a
{2,3,4} second Stun to all other enemies around the target.
Deals
{50,75,100} Magic Damage per second to enemies affected by either the Stun or the Immobilize.
Upon exploding deals an
additional {100,120,140} Magic Damage and applies a 4 second 50% Slow in a 600 radius.
Immobilizes target enemy for
2.5 seconds. When the immobilize wears off, applies a
{2,3,4} second Stun to all other enemies around the target.
Deals
{50,75,100} Magic Damage per second to enemies affected by either the Stun or the Immobilize.
Upon exploding deals an
additional {100,120,140} Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius.