Description
The legionnaire spent years entrapped within the earth, tortured by his captors. Thrashed about by gravity itself, he became infused with its strength. Slowly he built himself a suit of the hardest metals known to man, tempering away for years as he honed its infernal machinery in secret. As he soldered the final plate onto himself, he emerged neither man nor machine, but a force of nature itself.
Flux is an initiation and teamfighting tank whose core mechanic revolves around pushing and pulling. His Discharge ability, a global push/pull, is highly synergetic with other AoE teamfighting heroes like Magmus, Behemoth, Soulstealer, and Tempest.
Strength: 23 (+3.5 per level)
Agility: 21 (+2.0 per level)
Intelligence: 16 (+1.5 per level)
Move Speed: 295
Attach Range: 400Release [Q]

[ Self Position ]
Flux releases a charged wave slowing nearby enemies.
Activate to do
{75,150,225,300} Magic Damage to nearby enemies and inflict a
45% Movement Speed Slow for 4 seconds.
Push Polarity: Enemies also deal
10% less damage.
Pull Polarity: Enemies also take
10% more damage.
Deals
{75,150,225,300} Magic Damage to targets in radius and applies a
45% Movement Speed Slow for 4 seconds.
Pull Polarity also causes the enemy to take
10% more damage for the slow duration.
Deals
{75,150,225,300} Magic Damage to targets in radius and applies a
45% Movement Speed Slow for 4 seconds.
Push Polarity also causes the enemy to deal
10% less damage for the slow duration.
Magnetic Surge [W]

[ Target Entity ]
Pushes or pulls target (depending on polarity). Deals Damage based on strength and your Attack Damage.
Target a unit to push or pull the target (depending on polarity) and dealing your
Attack Damage plus {30,60,90,120}% of your strength in Physical Damage.
Right click to auto-cast.
Pulls target
{200,250,300,350} units towards your and deals your
Attack Damage plus {30,60,90,120}% of your Strength in Physical Damage if target is an enemy. This counts as an actual attack.
Right click to auto-cast.
Pushes target
{200,250,300,350} units away from you and deals your
Attack Damage plus {30,60,90,120}% of your Strength in Physical Damage if target is an enemy. This counts as an actual attack.
Right click to auto-cast.
Polarity Swap [E]

[ No Target ]
Flux changes his polarity (changing from pull to push and back again). Passively increases his attack range.
Activate to swap between pushing and pulling on all of Flux's abilities.
Passively adds
{0,50,100,150,200} Attack Range. Passively adds
{0,50,100,150,200} Cast Range to Magnetic Surge.
Pulling mode - press to switch to
Pushing mode.
Activate to swap between pushing and pulling on all of Flux's abilities.
Passively adds
{0,50,100,150,200} Attack Range. Passively adds
{0,50,100,150,200} Cast Range to Magnetic Surge.
Pushing mode - press to switch to
Pulling mode.
Flux changes his polarity (changing from push to pull). Passively increases his attack range.
Flux changes his polarity (changing from pull to push). Passively increases his attack range.
Changes his polarity from pull to push and vice versa.
Passively adds {0,50,100,150,200} Attack Range and {0,50,100,150,200} Range to Magnetic Surge.
PULLINGChanges his polarity from pull to push and vice versa.
Passively adds {0,50,100,150,200} Attack range and {0,50,100,150,200} Range to Magnetic Surge.
PUSHINGDischarge [R]

[ Self Position ]
Flux releases a magnetic discharge, globally pulling or pushing (depending on polarity) all enemy heroes.
Activate to
push or pull (depending on polarity) nearby enemy heroes.
Displaces
{400,600,800} units from Flux & Reveals an area around affected heroes.
Pulls nearby enemy heroes
{400,600,800} units towards your position, ignoring all obstacles in the way.
Grants 1000 day and 700 night Clearvision and Reveals in a 900 radius (including Wards) around target for 3 seconds.
Pushes nearby enemy heroes
{400,600,800} units away from your position, ignoring all obstacles in the way.
Grants 1000 day and 700 night Clearvision and Reveals in a 900 radius (including Wards) around target for 3 seconds.