Description
The storied professor of archaeology had never been content. The earth was full of artifacts; artifacts that held secrets to the prior lives of men. Science, psychology, sociology... the forgotten vices of man and the primal tenets of the Hellbourne, poured into the professor as he absorbed the forbidden knowledge and was consumed. Devoid of free will, he is now a slave to the power he once coveted.
The most mobile hero in the game, Doctor Repulsor is also one of the most reviled for his ability to constantly shift his position with Ludicrous Speed. However, mana is a neverending issue for him, so a large mana pool and mana regeneration boosted by items are musts.
Strength: 17 (+1.5 per level)
Agility: 22 (+1.8 per level)
Intelligence: 25 (+3.0 per level)
Move Speed: 295
Attach Range: 450Magnetic Contraption [Q]

[ Self Position ]
The Doctor drops one of his patented Magnetic Contraptions on the ground. Any enemies who come near the Contraption disrupt the delicate magnetic field within, causing it to explode.
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing
{110,160,210,260} Magic Damage. Gives Clearvision around the Contraption.
Places a Contraption at your position. After 1 second, the Contraption will detonate if there is an enemy within 235 units of it, dealing {110,160,210,260} Magic Damage in a 260 radius. Contraption lasts up to 16 seconds.
The Contraption provides 400 day and night Clearvision.
Opposite Charges [W]

[ Target Entity ]
Doctor Repulsor instantly magnetizes the target enemy while dropping a strong magnet of the opposite charge at his feet, stunning the enemy while slowly pulling them towards the magnet. Sadly, the magnet is so strong, so it snares the Doctor as well.
Target an enemy unit to apply a
{1,1.5,2,2.5} second Stun and pull them towards you. Applies
-50% Movement Speed to Doctor Repulsor for 3 seconds.
Magnetized Effect(s):Places a magnet at your position. Stuns the target for {1,1.5,2,2.5} seconds and pulls it {100,150,200,250} units towards the Magnet over the duration. Applies Magnetized to self for 3 seconds.
Electric Frenzy [E]

[ Passive ]
Every time the Doctor uses an ability, his pod reacts by charging itself with excess energy. This energy is released on the next attack, causing the attack to deal bonus damage and splash, zapping the enemies it hits.
Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional
{30,50,70,90} Magic Damage in a 300 radius and apply
-80% Movement Speed and -50 Attack Speed for 0.6 seconds.
Fully Charged Effect(s):Your next attack deals {30,50,70,90} Magic Damage in a 300 radius around the target and applies Electric Frenzy for 0.6 seconds.
Ludicrous Speed [R]

[ Target Position ]
Doctor Repulsor throws his pod into overdrive, traveling at a Ludicrous Speed towards the target location at the cost of mana. Any units he passes through are damaged and all trees are destroyed.
Target a location to travel at
{1500,2500,3500} Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.
Deals
{6,9,12} Magic Damage for every 100 units traveled, up to
{120,180,240} Magic Damage. Deals half damage to creeps.
Mana cost: 15 + 7% of Max ManaTravels to target location at {1500,2500,3500} speed and resets your Attack Cooldown. Costs 10 + 1% of Max Mana per 100 units traveled. You will immediately stop if your have no Mana remaining.
Deals {6,9,12} Magic Damage for every 100 units traveled, up to {120,180,240} Magic Damage. Deals half damage to creeps.
Grants invulnerability while in flight. You can attack and use abilities & items while in flight.