Power in Death [E]

[ Passive ]
The Defiler embraces death, increasing the power of her other spells.
Passively grants
{3,6,9,12}% Movement Speed.
Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.
Wave of Death:- Decreases cooldown by {1,2,3,4} seconds
- Reduces Mana Cost by {5,10,15,20}
Grave Silence:- Decreases cooldown by {1,2,3,4} seconds
Unholy Expulsion:- Adds {1,2,3,4} Spirits
Status Effect(s):Wave of Death:- Decreases cooldown by {1,2,3,4} seconds
- Reduces Mana Cost by {5,10,15,20}
Grave Silence:- Decreases cooldown by {0,1,2,3} seconds
Unholy Expulsion:- Adds {1,2,3,4} Spirits to Level 1 Unholy Expulsion
- Adds {1,3,4,6} Spirits to Level 2 Unholy Expulsion
- Adds {0,2,4,7} Spirits to Level 3 Unholy Expulsion.
Unholy Expulsion [R]

[ Target Self ]
The Defiler expels several invulnerable spirits from her form. The spirits may not be directly controlled but will attack nearby enemies and will attack any unit that the Defiler directly attacks. When Unholy Expulsion ends, the spirits will heal the Defiler.
Activate to spawn
{6,11,16} invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of {10,15,20} spirits.
The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.
Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.
Activate to spawn
{6,11,16} invulnerable spirits for 30 seconds that will attack any target you attack. The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. Spirits move at {400,450,500} Movement Speed.
Activate to spawn
{7,13,18} invulnerable spirits for 30 seconds that will attack any target you attack. The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. Spirits move at {400,450,500} Movement Speed.
Activate to spawn
{8,14,20} invulnerable spirits for 30 seconds that will attack any target you attack. The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. Spirits move at {400,450,500} Movement Speed.
Activate to spawn
{9,16,23} invulnerable spirits for 30 seconds that will attack any target you attack. The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. Spirits move at {400,450,500} Movement Speed.
Activate this ability while the spirits are active to quickly send them toward your target. Targeting enemy units and structures will send the spirits to attack once with 75% Attack Damage and then return to Defiler.
Targeting an allied hero will consume all spirits, healing the target for half of their stored damage.
This ability can be boosted by Staff of the Master.Staff Effect: Activating this ability again while the spirits are active will quickly send them toward the target. Targeting enemy units and structures will send the spirits to attack once and then return to Defiler. Targeting an allied hero will consume all spirits, healing the target for half of their stored damage.
Spawns {6,11,16} spirits.
Spawns {7,13,18} spirits.
Spawns {8,14,20} spirits.
Spawns {9,16,23} spirits.
Status Effect(s):Spawns {6,11,16} invulnerable, flying spirits that follow you for 30 seconds, plus bonus spirits from Power in Death. Max of {10,15,20} spirits.
Spirits deal 46 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have {400,450,500} Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 100% of the damage they dealt. While Unholy Expulsion is active, when Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.
Spawns {5,10,16} invulnerable, flying spirits that follow you for 30 seconds. Spirits deal 46 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have {400,450,500} Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 25% of the damage they dealt.
Spawns {6,11,16} invulnerable, flying spirits that follow you for 30 seconds. Spirits deal 46 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have {400,450,500} Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 25% of the damage they dealt.
Spawns {7,13,18} invulnerable, flying spirits that follow you for 30 seconds. Spirits deal 46 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have {400,450,500} Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 25% of the damage they dealt.
Spawns {8,14,20} invulnerable, flying spirits that follow you for 30 seconds. Spirits deal 46 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have {400,450,500} Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 25% of the damage they dealt.
Spawns {9,16,23} invulnerable, flying spirits that follow you for 30 seconds. Spirits deal 46 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have {400,450,500} Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 25% of the damage they dealt.
Activate this ability while the spirits are active to quickly send them toward your target. Targeting enemy units and structures will send the spirits to attack once with 75% Attack Damage and then return to Defiler.
Targeting an allied hero will consume all spirits, healing the target for half of their stored damage.
Unholy Expatriation*:Activate to spawn
{6,11,16} invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of {10,15,20} spirits.
The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage and moves at {400,450,500} Movement Speed.
Allows the spirits to be sent after a target, dealing 75% of their Attack Damage for one attack. Targeting an allied hero will consume all spirits, healing the target for half of their stored damage. While Unholy Expulsion is active, when Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.
Can activate this ability again while the spirits are active to quickly send them toward your target. Targeting enemy units and structures will send the spirits to attack once with 75% Attack Damage and then return to Defiler. Targeting an allied hero will consume all spirits, healing the target for half of their stored damage.Spawns {6,11,16} invulnerable, flying spirits that follow you for 30 seconds, plus bonus spirits from Power in Death. Max of {10,15,20} spirits.
Spirits deal 46 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have {400,450,500} Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 100% of the damage they dealt. - While Unholy Expulsion is active, when Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.