Description
Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.
The Behemoth is himself capable of crushing an entire opposing team with Shockwave, while Fissure allows him to block wide expanses of ground. However, his requirement for positioning is highly dependent on his ability to obtain a Portal Key.
Strength: 22 (+2.5 per level)
Agility: 12 (+1.4 per level)
Intelligence: 17 (+2.0 per level)
Move Speed: 300
Attach Range: 150Fissure [Q]

[ Target Dual Position ]
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain.
Target a location or unit to create an impassible wall extending in that direction which deals
{125,175,225,275} Magic Damage and applies a
{1,1.25,1.5,1.75} second Stun to enemy units it hits.
Wall lasts for
{6.5,7,7.5,8} seconds.
Status Effect(s):Deals
{125,175,225,275} Magic Damage to each target in a line and
Stuns them for {1,1.25,1.5,1.75} seconds. Leaves an
impassable mound of terrain for {6.5,7,7.5,8} seconds.
Enrage [W]

[ Target Self ]
The Behemoth unleashes his anger, causing his next attack to have increased damage.
Activate to cause your next attack within 14 seconds to deal an additional
{75,150,225,300}% Base Damage.
Enraged Effect(s):Applies Enraged to self for 14 seconds or until your next attack.
Heavyweight [E]

[ Passive ]
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
Passively deal
{25,50,75,100} Magic Damage and apply a
{0.6,0.9,1.2,1.5} second Stun to nearby enemies on spell cast.
Status Effect(s):Deals
{25,50,75,100} Magic Damage and Stuns for
{0.6,0.9,1.2,1.5} seconds in 280 radius around self.
Shockwave [R]

[ Self Position ]
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
Activate to deal
{100,120,140} Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing
{30,40,50} Magic Damage for every enemy unit in range. Enemy heroes spawn a shockwave that deals
{45,60,75} Magic Damage instead.
Status Effect(s):Deals
{100,120,140} Superior Magic Damage to enemy units in a 600 radius around self.
Releases additional shockwaves around each enemy hit that deals
{30,40,50} Magic Damage in a 600 radius. Enemy heroes spawn a shockwave that deals
{45,60,75} Magic Damage instead.