Description
He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!
Through his LRM, Mortar Shot and Homing Missile, Artillery's capacity for extreme long range Physical Damage is unparalleled. Make sure to level Special Ammunition to greatly extend his other spells' ranges!
Strength: 18 (+2.0 per level)
Agility: 24 (+2.6 per level)
Intelligence: 13 (+1.5 per level)
Move Speed: 295
Attach Range: 600LRM [Q]

[ Target Position ]
Artillery channels to release several rockets in a direction dealing damage to enemies they hit.
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals
12 + {7,14,21,28}% of your Attack Damage in Physical Damage in a small area (50% to non-hero units).
Activate mid-channel to Turn toward your cursor while firing your LRM.Activate to turn toward your cursor while firing your LRM.
Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch. Consumes 4 mana per rocket fired. Each rocket deals
12 + {7,14,21,28}% of your Attack Damage in Physical Damage in a 200 radius on impact, plus a
bonus 1% Damage Multiplier for each rocket fired after the first in a given channel instance. Deals half the damage to non-hero units.
Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling.
Activate mid-channel to Turn toward your cursor while firing your LRM.While channeling, fires a rocket every 0.15 seconds at target direction, up to 24 rockets total.
Each rocket deals
12 + {7,14,21,28}% of your Attack Damage in Physical Damage in a 200 radius on impact. AoE damage from each rocket decays over distance from impacted unit.
Activate again to Turn toward your cursor while firing your LRM.
Mortar Shot [W]

[ Target Position ]
Artillery lobs a mortar into the air dealing damage and slowing enemies in a large area.
Target an area to deal
{100,140,180,220} Magic Damage and a
15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
Mortar Shot Effect(s):Lobs a mortar at target area, impacting after a 1.5 second delay. Targets in radius take
{100,140,180,220} Magic Damage and have
Mortar Shot applied for 4 seconds.
Can be activated while channeling.
Special Ammunition [E]

[ Passive ]
Artillery passively gains an increase of Cast Range and an added Slow to all abilities.
Passively grants a bonus
{200,400,600,800} Cast Range, and a
15% Movement Speed Slow to all of your abilities.
Activate to place a 350 radius ring on the ground for 8 seconds. When you are within the ring you gain a bonus
{5,15,25,35}% Base Damage and {100,150,200,250} Range. May be cast while channeling.
Special Ammunition Effect(s):Activate to place a 350 radius ring on the ground for 8 seconds. When you are within the ring you gain a bonus {5,15,25,35}% Base Damage and {100,150,200,250} Range. May be cast while channeling.
Homing Missile [R]

[ Target Entity ]
Launch a tactical missile to seek out and destroy your foes!
Target an enemy hero to fire an accelerating
Homing Missile at it. On impact, deals
{200,250,300} Magic Damage and applies a
Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of
1 second.
Launches a
Homing Missile at target unit. The missile starts out slow but rapidly accelerates towards the target.
On Impact, deals
{200,250,300} Magic Damage and
Stuns for up to
4 seconds in a
{225,250,275} radius around the target.
Stun duration starts at 1 second and increases by 0.1 seconds for every 100 units the missile has traveled.