Description
A stolid and stalwart defender of the weak, whether Man or Beast, the long-lived Armadon refused to take part in the war between the Legion and the Horde, and instead maintained a neutral haven amidst the strife. With the arrival of the Hellbourne, however, Armadon's choice became clear, and he hefted his mighty mace in the service of good. The gruff warrior is now a key hero in the New Legion.
Armadon revolves around repeatedly stacking damage with Spine Burst while tanking massive amounts of damage with Armordillo. Because his damage output is spell-based, his relevance is completely dependent on how long he can stay alive.
Strength: 22 (+2.5 per level)
Agility: 17 (+1.9 per level)
Intelligence: 15 (+2.8 per level)
Move Speed: 295
Attach Range: 150Snot Storm [Q]

[ Target Entity ]
Hurls a wad of Snot at target enemy unit, reducing Armor and slowing speed. Additional Snot Wads will further reduce speed and Armor.
Target an enemy unit to apply a stacking
{-1,-1.5,-2,-2.5} Armor and a stacking
{-3,-6,-9,-12}% Movement Speed per use. Stacks up to 4 times. Initial slow is a
20% Movement Speed slow.
Sticky Snot Effect(s):Applies Sticky Snot to target for 5 seconds, adding one charge. Maximum of 4 charges.
Spine Burst [W]

[ Self Position ]
Showers the area around Armadon with quills, damaging nearby enemies. If a unit was struck by Armadon's quills recently it will take extra damage.
Activate to deal
{20,40,60,80} Physical Damage to nearby enemies. An additional
25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 6 times.
Can be toggled to auto-cast by right clicking.Activate to deal
{20,40,60,80} Physical Damage to nearby enemies. An additional
29 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 8 times.
Can be toggled to auto-cast by right clicking.Activate to deal
{20,40,60,80} Physical Damage to nearby enemies. An additional
33 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 8 times.
Can be toggled to auto-cast by right clicking.Activate to deal
{20,40,60,80} Physical Damage to nearby enemies. An additional
37 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 8 times.
Can be toggled to auto-cast by right clicking.Spine Vulnerability Effect(s):Deals
{20,40,60,80} Physical Damage and applies one charge of Spine Vulnerability to enemies in radius for 13 seconds. Maximum of 6 charges.
Each charge is individually timed.
Can be toggled to auto-cast by right clicking.Deals
{20,40,60,80} Physical Damage and applies one charge of Spine Vulnerability to enemies in radius for 13 seconds. Maximum of 6 charges. Each charge has its own duration.
Armordillo [E]

[ Passive ]
Armadon fortifies his spines, reducing damage taken from the rear and sides. An extra spine burst is released based on damage taken.
Passively reduces damage taken from behind up to
{16,24,32,40}% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.
Restless [R]

[ Passive ]
Armadon temporarily increases his Movement Speed and Attack Damage for every spell he casts.
Passively increases Spine Burst's additional damage by
{4,8,12}.
Grants
{10,20,30} Attack Damage and
{4,5,6}% Movement Speed to Armadon, plus a stacking bonus
{4,8,12} Attack Damage and
{1,2,3}% Movement Speed for
10 seconds on spell cast.
Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
Passively increases the stacking damage of Spine Burst per charge by
{4,8,12}.
This ability can be boosted by Staff of the Master.Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
Restless Effect(s):Applies one charge of Restless to self for 10 seconds. Each charge has its own duration.
Restless*:Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.Passively increases Spine Burst's additional damage by
{4,8,12}.
Grants
{10,20,30} Attack Damage and
{4,5,6}% Movement Speed to Armadon, plus a stacking bonus
{4,8,12} Attack Damage and
{1,2,3}% Movement Speed for
10 seconds on spell cast.
Passively increases the stacking damage of Spine Burst per charge by
{4,8,12}.
Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.