Description
Apex was born in darkness by The Burning Ember. This power has marked him as the true evil, the beginning and the end of Newerth.
Apex is a Strength Initiator who excels at mobility and sustaining himself throughout the game. Apex is best used as a followup to other initiators, so team him up with other heroes that can start fights like Flux.
Strength: 22 (+2.5 per level)
Agility: 17 (+2.0 per level)
Intelligence: 20 (+1.5 per level)
Move Speed: 295
Attach Range: 150Decimate [Q]

[ Target Position ]
Dashes in the target direction and hits enemies.
Dashes in the target direction and then dealing
{0.5,1,1.5,2}x your Attack Damage to each enemy in the area.
The dash follows pathing.
Fire Surge [W]

[ Target Self ]
Grants speed and unleashes a wave on attack.
Grants
Maximum Movement Speed and
Unitwalking for
2.5 seconds. Your next attack during this time unleashes a wave that deals
{70,140,210,280} Magic Damage to enemies in a line.
Grants
Maximum Movement Speed with 100% Slow Resistance and
Unitwalking for
2.5 seconds. Attacking during the effect unleashes a wave that deals
{70,140,210,280} Magic Damage to enemies in a line but ends the effect early.
- Wave covers a 200 radius and travels for 600 distance.
The Burning Ember [E]

[ Target Self ]
Performs a channel that heals yourself over time. Passively adds a Damage-over-time effect to damage you deal.
Upon use, begins a
channel that restores
{4,5,6,7}% of Max Health per second.
Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing
{10,20,30,40} Magic Damage per second for 4 seconds.
Staff Effect: Reduces cooldown to 15 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to {5,6,7,8}% of Max Health per second.
This ability can be boosted by Staff of the Master.Staff Effect: Reduces cooldown to 15 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to {5,6,7,8}% of Max Health per second.
Upon use, begins a
channel that restores
{4,5,6,7}% of Max Health per second.
Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing
{10,20,30,40} Magic Damage per second for 4 seconds.
The Burning Ember*:Upon use, begins a
channel that restores
{5,6,7,8}% of Max Health per second.
Can move at 75% Movement Speed while channeling.Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing
{10,20,30,40} Magic Damage per second for 4 seconds.
Armageddon [R]

[ Self Position ]
Unleashes a ring of flames that damages enemies.
Unleashes a ring of flames that deals up to
{200,300,400} Magic Damage to enemies based on how close they are to the center.
If enemies are affected by
Burning Ember, they receive a
{1.5,2,2.5} second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a
0.5 second Stun.